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 HISTORY OF STREET FIGHTER

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Arvind
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PostSubject: HISTORY OF STREET FIGHTER   Mon Jul 20, 2009 1:49 pm

HISTORY OF STREET FIGHTER



Street Fighter (ストリートファイター, Sutorīto Faitā), commonly abbreviated as SF, is a popular series of fighting games in which the players pit competitive fighters from around the world, each with his or her own special moves, against one another. Capcom released the first game in the series in August 1987.

It is a matter of skill. Two warriors meet to test themselves against wildly different styles of combat. They are Russian wrestlers and tonfa-swinging Englishmen, American boxers, Indian mystics, New York brawlers, crazed jungle monsters and quiet masters of the martial arts. Blunt instrument or elegant weapon, the choice of discipline isn't important. Skill alone determines the outcome.

They travel the world to meet and battle each other, and above all, to win. Some search for answers, some for glory, some for revenge. Some only seek worthy opponents in a never-ending quest to improve their knowledge and skills.

But only one can become the world's greatest street fighter



GAME RELEASES:

Street Fighter (1987)

Street Fighter made its debut in the arcades in 1987. It was designed by Takashi Nishiyama and Hiroshi Matsumoto.



Street Fighter II series (1991–1995)

The World Warrior, released in 1991, It was designed by Akira Nishitani (Nin-Nin) and Akira Yasuda (Akiman), who were previously responsible for Final Fight and Forgotten Worlds.



Street Fighter Alpha series (1995–1998)

The interquel Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Japan and Asia) became the next game in the series. The game used the same art style Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo, by extending Super Combo meter into three levels (allowing for more powerful super combos), and also introduces Alpha Counters and Chain Combos (also from Darkstalkers).



Street Fighter EX series (1996–2001)

In 1996, Capcom co-produced with Arika (a company founded by former Street Fighter II planner Akira Nishitani) a 3D fighting game spinoff of the series titled Street Fighter EX, developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by upgraded version titled Street Fighter EX Plus in 1997, which expanded the character roster.

Street Fighter III series (1997–1999)[/b]

The New Generation, made its debut in the arcades on the CPS3 hardware in 1997.[11] Street Fighter III discarded the character roster from previous games (only Ryu and Ken returned), introducing several new characters in their place, most notably the grappler Alex, who was designed to be the new lead character of the game, and Gill, who replaced Bison as the game's main antagonist.

Street Fighter IV (2008)

On October 17, 2007, more than eight years since the release of Street Fighter III 3rd Strike for the arcades, Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. Conceived as a direct sequel to the early Street Fighter II games (particularly Super Street Fighter II Turbo), Street Fighter IV features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a new boss character) in a storyline chronologically set between Street Fighter II and Street Fighter III. The gameplay, while still 2D, features cel-shaded 3D graphics inspired by Japanese sumi-e paintings. The Super Combo system, a Street Fighter mainstay since Super Turbo, returns along with new counter-attacking techniques called "Focus Attacks", as well as new "Ultra Combo" moves, similar to the Rage Gauge seen in games from SNK.




SOURCE: WIKI

FOR MORE INFO VISIT:IGN, GAME SPOT

Meet you guys with an another historic game soon.... Stay connected Smile

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